Mission 9 – Super Secret Gadgets
1. Talk to the Director. After that go into the room above the Sports Shop.
2. Talk to G then go to the Coffee Shop.
3. When you arrive at the Coffee Shop Rookie will be talking to the barista. Talk to the barista.
4. Get the cocoa machine and go to the Gadget Room at the HQ.
5. Talk to G. After that put the cocoa machine on the Snow Trekker. Then finish assembling it all.
6. Play Snow Trekker by opening your spy gadget and clicking on the icon for it.
7. After playing Snow Trekker go inside. Pick up the oil can.
8. Go to exit the cave. You will get trapped with a giant boulder! Use Pop (Purple Puffle) to lift it boulder up. After that use Blast (Red Puffle) to break the wood.
9. Go outside. The Snow Trekker will be moved. Play the game again. It will take you to the Mine Shack.
10. Once you’re at the Mine Shack use the Mechano-Duster to sort through the pile next to the penguin.
11. You will see G’s gadget. Take it back to Gary who is at the Gadget Room. He will then recall some of his memory and draw stuff on the chalkboard. One he is done go to the Command Room and your mission will be over.
2. Talk to G then go to the Coffee Shop.
3. When you arrive at the Coffee Shop Rookie will be talking to the barista. Talk to the barista.
4. Get the cocoa machine and go to the Gadget Room at the HQ.
5. Talk to G. After that put the cocoa machine on the Snow Trekker. Then finish assembling it all.
6. Play Snow Trekker by opening your spy gadget and clicking on the icon for it.
7. After playing Snow Trekker go inside. Pick up the oil can.
8. Go to exit the cave. You will get trapped with a giant boulder! Use Pop (Purple Puffle) to lift it boulder up. After that use Blast (Red Puffle) to break the wood.
9. Go outside. The Snow Trekker will be moved. Play the game again. It will take you to the Mine Shack.
10. Once you’re at the Mine Shack use the Mechano-Duster to sort through the pile next to the penguin.
11. You will see G’s gadget. Take it back to Gary who is at the Gadget Room. He will then recall some of his memory and draw stuff on the chalkboard. One he is done go to the Command Room and your mission will be over.
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