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Thursday, April 19, 2012

Mission 8


Mission 8 – Suspect at Large
1. Start the mission by talking to The Director.
2. Get the crab costume from the table. Then open your penguin’s inventory and put it on. Once it’s on talk to Dot.
3. You will be tested to see if you do good moving like a regular crab. Don’t mess up!
4. Once you finish acting like a crab talk to Gary and The Director. You’ll get a Spy Camera 3000 from Gary. He’ll ask you to take a picture of him with the camera. Do it.
5. Once you’re done in the EPF Command Room go to the Ski Lodge.
6. Once you’re in the Ski Lodge go through the Ice Fishing door to Herbert’s old camp.
7. Collect the four blueprint pieces around the room. You will need to use some of the Elite Puffles to obtain them.
8. Once all the blueprint pieces are collect put them together. Then answer the call from Gary. Talk to him then you’ll get a call from Jet Pack Guy. Talk to him then go to the Ski Hill.
9. Go to Herbert’s old cave. Once you’re at the entrance talk to Jet Pack Guy.
10. Go inside the Cave. When you see a pile of ash get the Mechano-Duster from your spy phone and clear the ash away.
11. Once you collect the paper from the ash put them together. After that Dot will call. Talk to her.
12. Leave the cave. Go towards the tree stump. Eventually you’ll see a fake rock. Tap it. After that Jet Pack Guy will call. Answer it.
13. Click the Black Puffle on the snow to clear it away.
14. Get the key from under the door mat. Use it to unlock the lock. Once you’re inside Rookie will call. Talk to him.
15. When you see the palm tree take a picture of it using the camera Gary gave you earlier.
16. Keep scrolling till you see the Palm Tree. When you see a cream soda barrel there will be a key. Pick it up.
17. When you see a door with a security system, get the wrench from your spy phone. Loosen the bolts. Then get the scissors from your phone and cut the wires. Go through the door.
18. Take a picture of Herbert’s lab experiments. After that click the switch on the right side of the door.
19. Get the key that’s sitting on the top of the fireplace.
20. You’ll eventually encounter Klutzy. You need to match his moves like you did earlier.
21. After Klutzy leaves you’ll see you need to take another picture. Do that, then get the pink key on the shelf.
22. Once you see the door that is locked use the keys to unlock it. Once you’re inside take a picture and collect the blueprints. Rookie will call.
23. Talk the Rookie. Go to leave and you’ll see Herbert. Talk to him. The answers are “Click-Click-Click”, “Ka-Click”, and “Click-Ka Click”.
24. Herbert will then realize someone stole his plans. He’ll put the lair on lockdown. Jet Pack Guy will then call. Talk to him then look for an opening in the roof. You’ll eventually find a light shining down. You need to open the light hatch by using your spy phone’s wrench. You’ll then need to play the Grappling Gadget game.
25. Once you’re out of Herbert’s lair Jet Pack Guy will call. You’ll be teleported to the EPF Command Room. Talk to the agents and the mission will be over.

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