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Thursday, April 19, 2012

Mission 13


Mission 13 – An Agent’s Work Is Never Done
1. You will start out in the Plaza. Use your spy gadget’s flashlight to go to the Stage. You will see your fellow agents.
2. There will then be a rumbling. Answer you spy phone’s communicator. You will be teleported to the HQ.
3. Go to the Gadget Room. You will see a large hole in the wall. Talk to Dot.
4. Play Snow Trekker. You will end up at a cave. You will see the Protobot has G and all the elite Puffles. You will then end up at the Town
5. Go to the upstairs room of the Gift Shop.
6. Use the Mechano-Duster to tickle the Protobot’s nose. Blast (Red Puffle) will fall to the ground at the Town.
7. Go to the Town to make sure Blast is okay. Once you go that go to the Dock.
8. Launch Blast at the Protobot’s chest. Loop (Pink Puffle) will be freed. Make sure this Puffle is okay.
9. Go to the Ski Village. Talk to Rookie then use Loop to tie the robot up. Flare (Black Puffle) will fall out. Make sure this Puffle is okay.
10. Go to the Beach. Use Flare to weld the Protobot’s chest. Flit (Green Puffle) will fall out. Make sure this Puffle is okay.
11. Go to the Lighthouse Beacon. Use Flit to knock the anvil on the robots head. Bouncer (Blue Puffle) will fall out. Make sure this Puffle is okay.
12. Use the jet pack to chase the Protobot.
13. After chasing Protobot in Jet Pack Adventure you will end up at the tallest mountain. Use Bouncer to throw a snowball at the Protobot. Chirp (Yellow Puffle) will be freed. Make sure this Puffle is okay.
14. Use Chirp on the Protobot. Pop (Purple Puffle) will come out. Make sure this Puffle is okay.
15. Use a bubble from Pop to rescue Gary.
16. Disable the robot using the robotomy tool. Congratulations, you’ve completed all thirteen Elite Penguin Force missions!

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